Produce an animated short (30 second MAX). I want to see efficient and practical use of deformers, dynamic camera shots as well as clear and smooth animation.

To be given by instructor at the beginning of class.

Storyboards are to be submitted by the end of 6th period on Monday.


Turn In:
Make sure to update your blog at least three times this week. Final rendered and composited video file should be uploaded to everyone’s blog by 3:50 on Thursday, February 08.

Differentiate between a game review and a critical analysis of a game. Gather, generate, and evaluate relevant information through effective research.

Contemporary Game Assignment

  1. Read through the Mechanics-Dynamics-Aesthetics (MDA) framework and familiarize yourself with the fundamental idea behind the concept.
  2. Select one of the games found at: https://unity3d.com/showcase/gallery/games. Play on your own, if the mechanics allow it. If the game only supports multiplayer modes, play with one or more of your peers. Play as a designer, paying attention to the mechanics, dynamics, and aesthetics as described in the previously read framework. Make sure to familiarize yourself with it prior to performing this step.
  3. Reflect on your play experience.
    • What were the game’s apparent design goals? Did it succeed at those goals? Why or why not?
    • What were the mechanics? What was the play experience? What is the relationship between the two? Did you find any strategies that were exploitable? Did the game seem well-balanced?
    • What kinds of interesting decisions (and uninteresting ones) were you making throughout the game? What do you feel was the competitive differential of the game?
  4. Write your analysis of the game within a new Game Modification Task Sheet. Include the following information:
    • Name of the game and its publisher (this will help get you in the habit of giving credit where due. It will also ensure everyone references the same game).
    • Describe the core mechanics of the game. You do not have to reproduce the rules, but you should describe the basic play of the game and the main decisions players are making. Assume your audience has never played the game before!
    • Include the Mechanics-Dynamics-Aesthetics (MDA) of the game, showing how they emerge from the mechanics (if you are not sure, provide a guess).
    • State the game’s design goals. Indicate what the designer was trying to do! Then, indicate whether you feel the game met those goals, explaining why or why not.
    • Note anything else you can about the game (such as a particular issue with game balance or a unique use of game components).
    • Lastly, if you were the designer, what would you change about the game (if anything)? Make specific recommendations for your suggested changes. For example, do not just say “I would make the game more interactive between players” or “I would fix the problem that I identified earlier” — say how you would fix things. What rules would change and what would they change to? Would you change any game objects or values?
    • Remember, your audience is made up of other game designers. Write your analysis so that other designers can learn from the mistakes and successes of the game you chose. Your goal is to educate and inform them about the game you selected. Another goal is to discover new lessons about what makes games work or not work. These goals are more important than a review score!

Turn In:
Make sure to have research to back up your analysis. DO NOT rush through this process. The Contemporary Game Assignment is due by Thursday, February 08. All of it will be submitted to your blog. Also, convert to a google doc share it with me.

Finally, Do you agree or disagree with the following statement? Explain your response.
“Not only do we tend to think about the world according to what we want to see and what we need to see, we tend to think in terms of what we expect to see.”