Objective:
To gain an understanding of computer components and how they work together to make a computer function.

Method:
Follow the directions on the included documents to research the different components that make up a personal computer and the different operating systems that control them.

Hardware Components

Operating Systems

Turn In:
Once you have created both of the attached pdf files. Upload them to your google share folder. We will discuss both assignments in class.

Objective:
Demonstrate the ability to review and summarize a video game; examining intent, form, and functionality. Reconstruct the rules of contemporary games, in order to improve the game play experience. Critique contemporary video games; providing adequate arguments and justification.

Method:
Contemporary Game Assignment

  1. Find a game similar to one you would be interested in making.
  2. Play the game long enough to understand the directions and the overall objective(s) of the game.
  3. Produce a Game Modification Task Sheet document by identifying the following:
    • What platform is used to play the game?
    • What is the objective of the game?
    • What three things do you like about the game?
    • What three things did you not like about the game?
    • List three reasons why you think this game is popular and successful.
  4. Based on your own observations, create a written plan for modifying the game. This document will serve as your Game Modification Plan.
    Your plan should include the following:
    • Re-write the main goal of the game.
    • Describe how you would improve the game. Be as specific as possible!
    • List three reasons why your ideas may not have been implemented by the original designers.
    • List three reasons why you think players would like your changes.
    • List three reasons why these changes would be difficult to implement.

Turn In:
The Contemporary Game Assignment is due by Wednesday, November 01. All of it will be submitted to your blog. Be ready to discuss in class.

Objective:
Demonstrate the ability to review and summarize a selected board game; examining intent, form, and functionality.

Method:
Write a GDD for the game that you evaluated last week. We reviewed the example document as a class, use your notes to make sure that you include all necessary elements in your document.

Example Doc

Turn In:
Continue to polish out the assigned GDD and have a rough draft completed for review by Wednesday, October 25.

Objective:
To gain an understanding of computers and how the industry has progressed to where it is today.

Method:
Use the document below as a guide to create a timeline of events that have impacted the history of the computer.

Timeline Directions and Rubric

Turn In:
Create the above timeline following all of the directions laid out in the attached pdf file. The completed timeline will be turned in on Friday, October 27.

Objective:
To gain an understanding of computers and how the industry has progressed to where it is today.

Method:
Watch the below video and take notes. You will have an additional assignment starting tomorrow.

Turn In:
Create a blog post that discusses the video and the key points that you learned from it.

Objective:
work on becoming more familiar and comfortable with modeling tools in Maya

Method:
Follow the below tutorials to master the proper steps in modeling a basic humanoid character.The videos are in an older version of Maya, but most of the tools are the same. In video 3 you will use the bridge tool instead of the append tool to join the fingers to the rest of the hand.

PART 01:

PART 02:

PART 03:

PART 04:

Turn In:
Post daily progress snips to your blog as you work through the videos. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day.

Objective:
Apply knowledge of tools and techniques in Maya to create a 3D model of a character using reference images.

Method:
We will work through the process of creating a character model of a simple penguin in class. We will learn to import images to use for reference in our project. We will use numerous tools in Maya to create our model.

Turn In:
When finished with your penguin, use the snipping tool to capture multiple images from different angles with your edges visible on the mesh. I want to see your edge flow. Post the images to your blog.

Objective:
Produce an animated short (30 second MAX). I want Dynamic camera shots as well as clear and smooth animation.

Prompt:
“Caught Red-handed”

Groups:
Meier/Guerra
Poprik/Ives
Norman/Lugo
Kilcrease/Moder
Sample/Enzor

Turn In:
Make sure to update your blog at least three times per week. The completely rendered animation is to be turned in by Wednesday, October 25.

Objective:
Tap into the collaborative power that is Google Suites. Identify and the similarities and differences between MS Suite and Google Suite.

Method:
Follow along with teacher led discussion and demonstration over everything Google and then practice creating and applying new knowledge to create shareable docs, sheets, forms, and etc.

Turn In:
Take notes over lecture and demonstration to use as a reference when working on assignments.

Objective:
Identify and define the 12 Principles of Animation.

Method:
Define and find video examples of all 12 principles of animation from old animated cartoons or movies.

Turn In:
Create a new post on your blog that contains a definition, video example, and explanation of how the video shows each of the 12 principles of animation.

Due by the end of class on Tuesday, October 17.