Objective:
Discover what Rigid and Soft bodies are and how Dynamics work in animation.

Method:
Dynamics are a very in-depth and complex process. The following tutorials will introduce you to Rigid and Soft bodies. Work through them, but also learn as much as you possibly can about the other types of dynamics to help you with your future projects.

Rigid Bodies – Follow along with this video.

Leaving a track in the snow.

Soft Bodies – Follow along with this video.

Turn In:
Post progress snaps every other day. When complete, post finished playblasts to your blog.

Objective:
Learn to work through the steps of the design process.

Method:
Teacher led discussion over the design brief and following steps of the process.

  1. Complete the design brief as both the client and designer. It is located at LocalPublic\OuallineJ\Graphic Design & Illustration\creative_brief(BLANK).doc.
  2. Research existing design studios and select 3 studio logos that you like.
  3. Sketch 8-10 different logo thumbnails.
  4. Construct studio logo in Adobe Illustrator.

Turn In:

  1. Post completed design brief to blog by the end of the day Monday. Also, print out a copy and turn in to Coach Oualline.
  2. Post an image of the three studio logos you chose to your blog and discuss why you chose them.
  3. All logo thumbnails will be due by the end of class on Tuesday. Sit with Coach Oualline to discuss thumbnails.
  4. Finished logo needs to be submitted to blog and the ExamDrop by the end of the day on Friday.

Objective:
Strengthen understanding of tools and techniques in Adobe Illustrator by creating a logo.

Method:
Choose one of the below tutorials. Follow along with the chosen tutorial in order to create a logo.

Type-Based
Graphic-Based
Combined Logo

Turn In:
Once completed, turn the .ai file into the ExamDrop and post a .png file to your blog discussing the strategies and techniques used to create it.

Objective:
Discuss the importance of Logo Design and the characteristics of a successful logo.

Method:
Teacher led classroom discussion. over logo design and the design process.

Turn In:
Make sure to take notes. They will be turned in for a grade.

Objective:
Work with rigs & constraints to connect objects and make them work/move together.

Method:

Submit:
Post daily update shots to your blog. I want a close-up shot of your crane as well as a playblasted video of its movements when done. Post your shot and completed playblast to your blog with an explanation of what was done.

Objective:
Work with a team through the production pipeline to create an animated short that shows off all that you have learned over the last two years.

Method:
Below are DUE Dates for the following processes. Everything will be due before the second class period on the assigned day.

  • Feb. 14 – Work Breakdown
  • Feb. 17 – Concept Design & Storyboard (Script/Concept Art/Character Sheets/Storyboard)
  • Mar. 10 – Models & UV’s (90% complete)
  • Mar. 31 – Rigging
  • Apr. 07 – Animation (Friday of State SkillsUSA Conference)
  • Apr. 14 – Surfacing
  • Apr. 28 – Lighting & Rendering
  • May 05 – Composition & Post

TEAMS

  • Barrientos, Howard, Jennings, Lewis, Torres, Yarbrough
  • Alvarado, Alvarez, Beasley, Biggs, Cupp, Gonzales, Hlavin

Turn In:
Make sure to post updates at least twice a week to your blog. There will be Check-In days. Describe the work completed and any issues/problems that you have encountered. Include links to any tutorials used as well as screen captures of your work.

Full Rendered Short is to be submitted to the ExamDrop by May 05.
It also needs to be posted to each team members blog.

Objective:
Create an original video review of a video game you have played.

Method:
You have been given the greenlight to create a review over one of the many video games that are currently out on the market.

As an individual or as a group of two, you will create a video review over your chosen game. (All game choices must be approved by the instructor.)

This document will walk you through the proper steps of planning and creating your review.

Turn In:
You will submit the game choice to instructor by the first Wednesday of the six weeks and the completed review will be uploaded and presented on the last Tuesday of the current six weeks.

Objective:
Construct an advertisement for a specific consumer product by applying previously gained knowledge.

Method:
Review the Rules of Typography. Make sure to apply these to your Ad.

  1. Decide on what product you would like to advertise. Seek approval from instructor(Since I will be out of town, text me your idea and I will let you know if it is accepted)
  2. Research the product
  3. Review other Advertisements for the same or similar product to get ideas. This is called REFERENCING.
  4. Create a paper sketch planning your layout and ideas
  5. Find images from the internet that you can use to build your layout where necessary.
  6. Crop the images and create informative text in the available blank space according to the rules of thirds. Use of BRUSHES and/or EMBELLISHED TEXT is REQUIRED.

Turn In:
Post daily updates to your blog and submit the completed .PSD file to the proper folder in the ExamDrop. Use the RUBRIC below to make sure that your image meets all requirements.

RUBRIC
Source Images: 20 pts
Cropped correctly: 20 pts
Text/Brush Effect: 30 pts
Proper Typography: 20 pts
Appeal/Realness: 10 pts

5001 118-5 TimeGlobal

starbucks-magazine-ads_78073-724x1024

Objective:
Using Deformers to manipulate geometry. Easy Animation & Modeling.

Method:

Turn In:
PART 01: Create a couple of interesting shapes. Duplicate the shape to set it from the deformer. Place several in one scene and render a “Medium Close” picture.

PART 02: Use one of your previous models to create an animation using deformers. Set keys and playblast the animation from a close camera angle.

Post both the picture and playblast to your blog and discuss what you did.

Objective:
Work on texturing and lighting a pre-modeled scene to create a high quality rendered still.

Method:
Open one of the scenes from the Q:LocalPublic\Animation\Lighting Challenges folder. Use creativity to make the scene come to life. The scene needs to have animations, textures, and appropriate lighting.

Render the completed project out in HD720 and post to your blog.

Turn In:
Post progress to your blog daily explaining what you have done that day. When finished, render your scene in high quality and post to your blog. Explain the choices you made with your animations, textures, and lights you chose to use and explain WHY you made those decisions. Final render should be posted and submitted to your blog by Friday, February 10.