Objective:
Identify common game genres, describe rule creation and elements of player challenge and differentiate 2D and 3D game environments.

Method:

  1. Document the primary rules of a reasonably simple game that you like. Include a sketch of the user interface; a list of all the buttons and menu items; and a list of the other modes that may be available. Describe the challenges and actions that make the game interesting to you.
  2. Play: After Sunset 2.
    Discuss the goals and objectives of this game.What genre(s) would you classify this game and why? Describe the game mechanics. How intuitive (i.e. easy) is it to navigate the game? Explain the constitutive rules and the intuitive rules. What is the player motivation? How does the challenge compare to the risks and rewards? Explain why you think this is or is not a balanced game.
  3. Certain genres are found more frequently built using one kind of environment (i.e. 2D top-down or 3D ground-up) than another. Write a short paper explaining which game environment each genre typically works best on and why. Try to answer the following question: how do the environment’s features (e.g. graphic style, mechanics, player controls) and the way that it is used facilitate or hinder the gameplay in each genre?
  4. Play three games and answer the following:
    1. What is the genre? Is there a specific sub-genre? Could the game belong to more than one genre? Be sure to provide information that helps validate your choice.
    2. Who is the audience?
    3. What are the goals and objectives?
    4. What is the overall narrative? (Explain in two or three sentences)
    5. How would you describe the overall game? (i.e., look, playability, and entertainment)
  5. Think of concept for your team game and answer the following questions (individually):
    1. What is the general flavor of the game? You can make references to other games, movies, books, or any other media if your game contains similar characters, actions, or ideas.
    2. What is the player’s role? Is the player pretending to be someone or something, and if so, what? Is there more than one? How does the player’s role help to define the gameplay?
    3. Does the game have an avatar or other key character? Describe him/her/it.
    4. What is the nature of the gameplay, in general terms? What kinds of challenges will the player face? What kinds of actions will the player take to overcome them?
    5. Does the game fall into an existing genre? If so, which one?
    6. Why would someone want to play this game? Who is the game’s target audience?
    7. What is the game’s setting? Where does it take place?
    8. Will the game be broken into levels? What might be the victory condition for a typical level?
    9. Does the game have a narrative or story as it goes along? Summarize the plot in a sentence or two.

Turn In:

  1. Complete part one in a new blog post. It will be due by Wednesday, December 07.
  2. Once you have finished part two. Post your answers and thoughts about “After Sunset 2″ on your blog. Due by Wednesday, December 07.
  3. When finished with your short paper over game environment for part three, submit it to the correct folder in the ExamDrop. It is due by Friday, December 09.
  4. After you have played the three games that you chose, create a new post on your blog answering the given questions. This is due by Monday, December 12.
  5. Take the game that your team pitched for development and answer the proposed questions on your blog. This is due by Wednesday, December 14.

MAKE SURE TO WRITE IN COMPLETE SENTENCES
FOR ALL ASSIGNMENTS.

Objective:
Discover new tools and techniques to improve productivity in Maya

Method:
Use the following course to discover new tools and techniques that will help you work more efficiently in Maya.

Turn In:
Post daily updates to your blog with screenshots of what you are working on.

Objective:
Create a composition following a tutorial. This composition will rely on the knowledge of layers, blending modes, selections, and adjustment layers.

Method:
Follow along with this TUTORIAL in order to create a surreal composition. USE these linked images at the top of the tutorial(remember to color adjust your image.)

Turn In:
Post daily update snips to your blog. The final image and all source images need to be uploaded to your blog in one final post. The completed .PSD file should be submitted to the ExamDrop. Discuss the techniques and what you found to be the most difficult process.

Rubric
• Depth apparent: 20
• Selections: 30
• Color Match: 30
• Appeal: 10
• Source Images: 10

head-final

Objective:
Work with a team in order to create a full animation. Collaborate with team members and assign tasks based on strengths.

Prompt:
“Well, that’s a bust.”

Method:
Use the supplied prompt to complete an animated short with your team. Create an asset/task list and assign roles based on member strength. Focus on camera shots, smooth animations, efficiency. The short must have a clear story.

Groups:
– Gonzales/Yarbrough
– Lewis/Howard
– Beasley/Cupp
– Biggs/Alvarez
– Jennings/Torres/Alvarado
– Hlavin/Barrientos

Turn In:
Story board along with task sheet is due by the end of the first day.

Post progress shots to the blog every other day. The rendered and compressed animation is due to the ExamDrop by the end of the day on December 15. Each member is to post the compressed video to their blog along with an explanation of their role and accomplishments.

Objective:
Apply fundamental concepts of project management in relation to capstone project.

Method:
Use the GDD template to create drafts of the Concept Document. Begin with the Title Page section and work through Game Analysis. You will complete the other sections later.

In your GDD, write down key strategic considerations for your game. Make sure to address the following questions:

  • In what genre is the game?
  • What type of game will this be?
  • What kinds of puzzles or player challenges might you include?
  • What are the basic rules for your game?

Put some serious thought into these questions. They will guide your teams development throughout this course.

Project management is an essential skill for Game Developers. Every team needs to have a Project Charter form. It provides a preliminary delineation of roles and responsibilities, outlines the project objectives, identifies the main stakeholders, and defines the authority of the project manager. It serves as a reference of authority for the future of the project. Complete the Project Charter Form with your team members.

The more time you spend now,
the easier your final project will be!

Game Design Document (BLANK)
Unity GDD Template
Project Charter (BLANK)
Art Bible

Turn In:
When completed with the first section of your GDD, submit a copy of the file (team name_GDD) to the ExamDrop folder of the Q: drive.

Submit a copy of your completed Project Charter (team name_ProjectCharter) to the ExamDrop folder on the Q: drive.

Objective:
Learn to crop effectively

Method:
Rule of Thirds: Read THIS and complete the following.
Crop Tool: Follow this tutorial and modify the crooked image below.

  1. Choose a crooked image from the internet or use the one below. (Copy/Paste)
  2. Make the boy on the beach picture below follow the rule of thirds. (Copy/Paste)

crookedSign
boy-on-beach-looking-out-to-sea

Turn In:
Post both the fixed photo and the original to your blog. Describe what you did to fix the original image.