Objective:
Reinforce camera use and manipulation in Maya.

Method:
Use the following tutorial to cover working with cameras in Maya. This tutorial will discuss appropriate camera angles as well as placement of characters for more powerful meaning. What the camera sees is a large part of storytelling.

Make sure to work through all videos and reinforce previously gained knowledge.

Turn In:
Post images every day to show progress until completed.

OBjective:
Review most common camera angles

Method:
Here are some common Camera Shots.

Turn In:
After you read through the page, write a summary of the different shots and discuss which ones are your favorite and why. Post to your blog.

Objective:
Identify and define the 12 Principles of Animation.

Method:
Define and find video examples of all 12 principles of animation.

Turn In:
Create a new post on your blog that contains a definition, video example, and explanation of how the video shows each of the 12 principles of animation.

Due by Tuesday, September 27.

Objective:
We will discuss the use and effectiveness of Typography and define the necessary terminology on Wednesday when I return.

Method:
Students will take notes during teacher led PRESENTATION.
Typography Lecture Notes

Before the lecture on Wednesday, complete the following worksheet. It can also be found on the LocalPublic CollegeStation drive.

  • Q:\OuallineJ\GraphicDesign&Illustration\Typography\(2) Typography in Illustrator_ Basic Type lesson

Turn In:
Before the lecture on Wednesday, look over the linked presentation and formulate any questions for during the lecture. Next work through the linked tutorial in Illustrator, export as a PNG and post it to your blog when finished. After the lecture, you will upload your notes to your blog and write out a summary of what was learned. These will need to be two separate posts.

Objective:
Expand your skills with gradient meshes and blends.

Method:
Use this tutorial to create several floating lily pads with flowers.

Turn In:
When finished, make sure to save as both an .ai and a .png file. Place your .ai file in the correlating folder in the ExamDrop. Post your .png file to your blog and discuss the tools used in the project and what you thought about the project as a whole.

Objective:
Applying 2D textures to 3D models.

Method:
Use one of the following tutorials or both to help you become more efficient with UV Mapping. Once you have created your walk cycle, texture your character using Photoshop to paint your UVs. Create a generic environment and reference your character into it so that they are walking past objects.

  • This tutorial is a 3 part series.
  • Part 01
  • Part 02
  • Part 03
  • This tutorial focuses on the principles of UV Mapping and some of functions found in Maya 2015.
  • This tutorial from Digital-Tutors is a review of UV Mapping in Maya 2016. Use videos 33-40.

Turn In:
Post a .PNG of your UV mapped character along with a brief description of the most challenging parts to your blog.

Objective:
Expand knowledge of animation in Maya.

Method:
When your character is modeled and rigged correctly with constraints and controls you need to animate a walk cycle across the frame. Make sure to use the techniques in the lesson to help you through the process.

Turn In:
Post a playblasted video of your completed walk cycle to your blog and discuss the process of the animation and what challenges you had to overcome in order to make it work.

Objective:
Complete the process of creating a custom board game.

Method:
Follow the process laid out in the 10 minute prototype assignment to now create a complete custom board game.

Use the Game Design Document template and your developer’s journal to keep track of the groups progress throughout the complete process.

Turn In:

Friday, September 16 Game concept and feel
Thursday, September 22 Mechanics & completed prototype
Monday, September 26 Internal Playtest
Friday, September 30 External Playtest
Friday, October 14 Complete Printed & Polished Board Game

Objective:
Identify and discuss some of the aspects a company must deal with in order to create a successful game.

Method:
Work through a teacher led presentation and carry a class wide discussion over the topics presented and answer questions dealing with the issues that are addressed.

Application:
Once assigned to a team, discuss the lecture topics and figure out how they can be applied to your team in order to foster a positive environment that will help your team succeed by creating a quality board game.