Objective:
Deliver an informal presentation over a chosen animated character.

Method:
Choose any animated character and construct a presentation containing the following elements.

  • Date of Debut
  • Backstory
  • What media they’ve been a part of
  • Graphical representation (or video)
  • Creator (artist or animator)
  • What studio are they associated with

Turn In:
Present your character to the class and post a blog about how you thought it went.

Objective:
Identify and define the Elements and Principles of Design.

Method:
Work through teacher led discussion over the eight elements and eight principles of design. The students will take notes and create a blog post. Define each element and principle, give a graphical representation of each and explain the example you chose.

Turn In:
Your post should be complete and published by Wednesday, August 31.

Objective:
Design and model a custom character for use in later projects.

Method:
Create your own custom character. Use this tutorial to help guide you through the process.

Make sure to run your concept by me before moving through the process.

Turn In:
Make sure to post daily progress to your blog and explain the steps you are taking.

Objective:
Identify and discuss important people and events that played a role in the development of animation.

Method:
Introduction through teacher led discussion, view multiple shorts that have impacted the industry throughout history.

Turn In:
Choose either a noted animator or character from the world of animation and create a 3-5 minute presentation over their impact on the development of the industry.

Objective:
Continue to refresh your memory and skills in Maya. Review of constraints, animating along a path, and working with the graph editor.

Method:
Use the following tutorial on Digital-Tutors to revisit some of the animation principles. This tutorial will go over constraints, paths, using clips, and animating with rigs.

Copy the project files from Q:\\Animations\Advanced Animations\Maya Project Files\Quickstart\…_volume 2 to your H:\ drive. Log in to your digital-tutors account and navigate to the “Quick Start to Animation in Maya: Volume 2″ course and complete all quizzes and test.

Turn In:
Complete the Volume 2 assignment and post the finished playblast to your blog and discuss how you completed the process.

All is due by the end of class on Wednesday, August 31.

Objective:
Review previous learned or new software application in order to gain proficiency for later projects.

Method:
Follow along with the supplied tutorial links to learn the basic tool sets uses in 2D asset creation with Adobe Illustrator. This tutorial will walk you through basic shape tools, converting/modifying anchor points, and a number of other useful panels and tools.

When done with the raccoon vector, if time allows, push forward to learn additional tools and techniques with this Retro Funfair Tutorial that takes you through creating a 2D environtment.

Turn In:
After you finish with your assignments, make sure to save them as an uncompressed .ai file and export them as a compressed .png file. You will drag the Illustrator file to the proper folder in the ExamDrop and post the .png file to your blog along with an explanation of the assignment. Discuss the tools and techniques you learned as well as any struggles you might have encountered and how you worked through them in order to be successful in the end.

Graphic Design is offered as a dual credit course with Blinn College. Students can earn a total of 6 college credit hours for completing this course.

Objective:
Time management and organization are key to success in any field of study. Discover ways to help master them in order to be successful in this class and in your daily life.

Method:
Work through teacher led discussion over file management and organization. We will discuss the importance of time management and ways to be successful in this class. Students will take notes that can later be used on quiz.

Objective:
Learning to use the basic shape tools as well as other time saving tools like the Shapebuilder tool.

Method:
Use this tutorial to create a basketball player in your own likeness. You can be creative with your color choices.

Turn in:
Once you finish, save both an uncompressed .AI and a compressed .PNG file into your Illustrator folder and post the .PNG file to your blog with an explanation of the project steps, what tools you used, and what issues you had to overcome. You will also submit your .AI file in to the ExamDrop folder.