Objective:
Develop research, writing, and communication skills by identifying a video game released prior to December 1989 and creating a written report and developing a presentation over the requested information.

Method:
Select and research any game released before the year 1990. Develop an oral presentation and written report about the game.

Make sure to get instructor approval on the game you decide to research.

Information to include:

  • Studio / Designer / Release Date
  • Rules / Mechanics
  • Game Flow
  • Strategy vs. Luck Balance
  • Play time (length)
  • Theme & Mechanic integration (Does the metaphor make sense?)
  • Narrative if present
  • Tension/Fun

Turn In:
Submit your typed report to the Video Game Design course on Schoology and be ready to give your presentation in class on Friday, Sep. 07.

Objective:
Discuss and engage in the academic pursuit of comprehending many of the different methods for designing and developing video games and other interactive mediums.

Method:
Work through teacher led discussion over some of the different commonly used methodologies employed throughout the game design and software development industries. Students will take notes, read the MDA framework and post their analysis of that specific proposition.

Turn In:
Create a post on your blog that discusses your thoughts on the MDA Framework and whether you think it would make for a good model to use in game development.

Objective:
Discuss and engage in the academic pursuit of defining what a ‘game’ is. What is the difference between an analytical and nominal definition.

Method:
Work through teacher led discussion over the history of games and their definitions. Students will take notes and discuss propositions in an attempt to agree on which definition will be used for this course.

Objective:
Time management and organization are key to success in any field of study. Discover ways to help master them in order to be successful in this class and in your daily life.

Method:
Work through teacher led discussion over file management and organization. We will discuss the importance of time management and ways to be successful in this class. Students will take notes that can later be used on quiz.

Objective:
Think critically of how we as humans perceive the world around us.

Turn In:
Create a new post on your blog answering whether you agree or disagree with the following statement. Explain your response.

“Not only do we tend to think about the world according to what we want to see and what we need to see, we tend to think in terms of what we expect to see.”

Objective:
Understand the class procedures and expectations.

Method:
We will discuss the course syllabus, get to know each other through the Information Sheet, and get signed up for the necessary class accounts.

  • (2017-2018) Game Design Syllabus – Return signed Parent Information & Acknowledgement sheet from syllabus by the first Wednesday.
  • Student Info. Sheet – Hand-in completed Student Information Sheet when asked for during class.
  • Blog Setup – Follow the provided directions to setup a blog that you will use throughout the year to post projects and other research.
  • Remind – Use phone to sign up for class Remind account.