Objective:
Create an original video review/analysis of a video game that was released between 2005 to 2015.

Method:
You have been given the green-light to create a video review over one of the many video games that are currently out on the market.

As an individual or as a group of two, you will create a video review over your chosen game. (All game choices must be approved by the instructor.)

This document will walk you through the proper steps of planning and creating your review.

Turn In:
You will submit the game choice to instructor by the first Wednesday of the six weeks and the completed review will be uploaded and presented on the last Tuesday of the current six weeks.

Objective:
Demonstrate the ability to review and summarize a selected board game; examining intent, form, and functionality.

Method:
Write an Inception Document for the game that you evaluated last week. We reviewed the example document as a class, use your notes to make sure that you include all necessary elements in your document.

We will continue with other forms of documentation this week.

Example Doc

Turn In:
Continue to polish out the assigned Inception document and begin work on the GDD and have a rough draft completed for review by the end of the week.

Objective:
Create an original video review of a video game that you have never played before.

Method:
You have been given the greenlight to create a review over one of the many video games that are currently out on the market.

As an individual or as a group of two, you will create a video review over your chosen game. (All game choices must be approved by the instructor.)

This document will walk you through the proper steps of planning and creating your review.

Turn In:
You will submit the game choice to instructor by the end of the first week of the current six weeks and the completed review will be uploaded and presented on the last Tuesday of the current six weeks.

Objective:
Identify and develop a comprehension of the importance of documentation in game design and development.

Method:
Read this article by Ernest Adams.

Turn In:
Create a blog posts discussing the points made in the article and discuss your thoughts on the validity of each. Be ready to discuss in class tomorrow.

Objective:
Identify common game genres and discuss their changes over the history of the industry.

Method:
Certain genres are found more frequently during certain time periods and typically built using one kind of environment (i.e. 2D top-down or 3D ground-up) than another. Write a brief paper explaining which game environment each genre typically works best on and why. Discuss how hardware and other aspects might have played a role in the evolution of different genres over the past fourty years. Try to answer the following question: how do the environment’s features (e.g. graphic style, mechanics, player controls) and the way that it is used facilitate or hinder the gameplay in each genre?

Turn In:
When finished with your short paper over game environment and genre, submit it to Schoology and post a PDF version to your blog. It is due by Friday, September 28.

MAKE SURE TO WRITE IN COMPLETE SENTENCES
FOR ALL ASSIGNMENTS.

Objective:
Develop research, writing, and communication skills by identifying a video game released prior to December 1989 and creating a written report and developing a presentation over the requested information.

Method:
Select and research any game released before the year 1990. Develop an oral presentation and written report about the game.

Make sure to get instructor approval on the game you decide to research.

Information to include:

  • Studio / Designer / Release Date
  • Rules / Mechanics
  • Game Flow
  • Strategy vs. Luck Balance
  • Play time (length)
  • Theme & Mechanic integration (Does the metaphor make sense?)
  • Narrative if present
  • Tension/Fun

Turn In:
Submit your typed report to the Video Game Design course on Schoology and be ready to give your presentation in class on Friday, Sep. 07.

Objective:
Discuss and engage in the academic pursuit of comprehending many of the different methods for designing and developing video games and other interactive mediums.

Method:
Work through teacher led discussion over some of the different commonly used methodologies employed throughout the game design and software development industries. Students will take notes, read the MDA framework and post their analysis of that specific proposition.

Turn In:
Create a post on your blog that discusses your thoughts on the MDA Framework and whether you think it would make for a good model to use in game development.

Objective:
Discuss and engage in the academic pursuit of defining what a ‘game’ is. What is the difference between an analytical and nominal definition.

Method:
Work through teacher led discussion over the history of games and their definitions. Students will take notes and discuss propositions in an attempt to agree on which definition will be used for this course.

Objective:
Time management and organization are key to success in any field of study. Discover ways to help master them in order to be successful in this class and in your daily life.

Method:
Work through teacher led discussion over file management and organization. We will discuss the importance of time management and ways to be successful in this class. Students will take notes that can later be used on quiz.

Objective:
Think critically of how we as humans perceive the world around us.

Turn In:
Create a new post on your blog answering whether you agree or disagree with the following statement. Explain your response.

“Not only do we tend to think about the world according to what we want to see and what we need to see, we tend to think in terms of what we expect to see.”