Objective:
Work with a team to collaborate, plan, and build a simple video game using the Unity3D engine.

Method:
The class will be divided into three teams based on the concepts needs and class skill set.

Team leads will work on creating an Inception Doc, flowchart of gameplay, and artists will begin researching the art style.
Develop team communication servers and setup up task management system for contributors.
Begin to populate the project backlog and assign team roles.

Turn In:
Submit inception document and flowchart to teacher through a google share folder along with a link to the team Slack/Discord server and Trello board.

Objective:
Demonstrate the ability to review and summarize contemporary video games;examining intent, form, and functionality. Reconstruct the rules of contemporary games, in order to improve the game play experience. Critique contemporary video games; providing adequate arguments and justification.

Method:
On your blog, post at least five core game (i.e. product) ideas to be considered for your final Capstone Project. These do not need to be very detailed ideas, just a few sentences to capture the main game concept. Later, one of these ideas will be developed and delivered as your final Capstone Project submission.

Contemporary Game Assignment

  1. Download a game similar to one of your concepts onto any game play device.
  2. Play the game long enough to understand the directions and the overall objective(s) of the game.
  3. Produce a Game Modification Task Sheet document by identifying the following:
    • What platform is used to play the game?
    • What is the objective of the game?
    • What three things do you like about the game?
    • What three things did you not like about the game?
    • List three reasons why you think this game is popular and successful.
  4. Based on your own observations, create a written plan for modifying the game. This document will serve as your Game Treatment.
    Your plan should include the following:
    • Re-write the main goal of the game.
    • Describe how you would improve the game. Be as specific as possible!
    • List three reasons why your ideas may not have been implemented by the original designers.
    • List three reasons why you think players would like your changes.
    • List three reasons why these changes would be difficult to implement.

Turn In:
Complete the Blog Entry list of game concepts to your blog and be prepared to discuss your ideas.

The Contemporary Game Assignment is due by Friday, February 23. All of it will be submitted to your blog. Be ready to discuss in class on Friday.

Objective:
Create an original video review of a video game that you have never played before.

Method:
You have been given the greenlight to create a review over one of the many video games that are currently out on the market.

As an individual or as a group of two, you will create a video review over your chosen game. (All game choices must be approved by the instructor.)

This document will walk you through the proper steps of planning and creating your review.

Turn In:
You will submit the game choice to instructor by the end of the first week of the current six weeks and the completed review will be uploaded and presented on the last Tuesday of the current six weeks.

Objective:
Differentiate between a game review and a critical analysis of a game. Gather, generate, and evaluate relevant information through effective research.

Method:
Contemporary Game Assignment

  1. Read through the Mechanics-Dynamics-Aesthetics (MDA) framework and familiarize yourself with the fundamental idea behind the concept.
  2. Select one of the games found at: https://unity3d.com/showcase/gallery/games. Play on your own, if the mechanics allow it. If the game only supports multiplayer modes, play with one or more of your peers. Play as a designer, paying attention to the mechanics, dynamics, and aesthetics as described in the previously read framework. Make sure to familiarize yourself with it prior to performing this step.
  3. Reflect on your play experience.
    • What were the game’s apparent design goals? Did it succeed at those goals? Why or why not?
    • What were the mechanics? What was the play experience? What is the relationship between the two? Did you find any strategies that were exploitable? Did the game seem well-balanced?
    • What kinds of interesting decisions (and uninteresting ones) were you making throughout the game? What do you feel was the competitive differential of the game?
  4. Write your analysis of the game within a new Game Modification Task Sheet. Include the following information:
    • Name of the game and its publisher (this will help get you in the habit of giving credit where due. It will also ensure everyone references the same game).
    • Describe the core mechanics of the game. You do not have to reproduce the rules, but you should describe the basic play of the game and the main decisions players are making. Assume your audience has never played the game before!
    • Include the Mechanics-Dynamics-Aesthetics (MDA) of the game, showing how they emerge from the mechanics (if you are not sure, provide a guess).
    • State the game’s design goals. Indicate what the designer was trying to do! Then, indicate whether you feel the game met those goals, explaining why or why not.
    • Note anything else you can about the game (such as a particular issue with game balance or a unique use of game components).
    • Lastly, if you were the designer, what would you change about the game (if anything)? Make specific recommendations for your suggested changes. For example, do not just say “I would make the game more interactive between players” or “I would fix the problem that I identified earlier” — say how you would fix things. What rules would change and what would they change to? Would you change any game objects or values?
    • Remember, your audience is made up of other game designers. Write your analysis so that other designers can learn from the mistakes and successes of the game you chose. Your goal is to educate and inform them about the game you selected. Another goal is to discover new lessons about what makes games work or not work. These goals are more important than a review score!

Turn In:
Make sure to have research to back up your analysis. DO NOT rush through this process. The Contemporary Game Assignment is due by Thursday, February 08. All of it will be submitted to your blog. Also, convert to a google doc share it with me.

Finally, Do you agree or disagree with the following statement? Explain your response.
“Not only do we tend to think about the world according to what we want to see and what we need to see, we tend to think in terms of what we expect to see.”

Objective:

Identify common game genres, describe rule creation and elements of player challenge and differentiate 2D and 3D game environments.

Method:

  1. Certain genres are found more frequently built using one kind of environment (i.e. 2D top-down or 3D ground-up) than another. Write a short paper explaining which game environment each genre typically works best on and why. Try to answer the following question: how do the environment’s features (e.g. graphic style, mechanics, player controls) and the way that it is used facilitate or hinder the gameplay in each genre?
  2. Play three games and answer the following:
    1. What is the genre? Is there a specific sub-genre? Could the game belong to more than one genre? Be sure to provide information that helps validate your choice.
    2. Who is the audience?
    3. What are the goals and objectives?
    4. What is the overall narrative? (Explain in two or three sentences)
    5. How would you describe the overall game? (i.e., look, playability, and entertainment)

Turn In:

  1. When finished with your short paper over game environment for part one, submit it to the correct folder in the ExamDrop. It is due by Friday, February 02.
  2. After you have played the three games that you chose, create a new post on your blog answering the given questions. This is due by Tuesday, February 06.

MAKE SURE TO WRITE IN COMPLETE SENTENCES
FOR ALL ASSIGNMENTS.

Objective:
Create an original video review/analyzation of a relatively new video game.

Method:
You have been given the greenlight to create a video review over one of the many video games that are currently out on the market.

As an individual or as a group of two, you will create a video review over your chosen game. (All game choices must be approved by the instructor.)

This document will walk you through the proper steps of planning and creating your review.

Turn In:
You will submit the game choice to instructor by the first Wednesday of the six weeks and the completed review will be uploaded and presented on the last Tuesday of the current six weeks.

Objective:
Gain skills in coding with the C# language in the Unity game engine.

Method:
Follow along with the videos to learn introductory coding skills in Unity using C#.

Turn In:
Make sure to capture screenshots of your progress to upload to your blog. Make sure to have your blog updated every other day.

Objective:
Identify common game genres, describe rule creation and elements of player challenge and differentiate 2D and 3D game environments.

Method:

  1. Document the primary rules of a reasonably simple game that you like. Include a sketch of the user interface; a list of all the buttons and menu items; and a list of the other modes that may be available. Describe the challenges and actions that make the game interesting to you.
  2. Play: After Sunset 2.
    Discuss the goals and objectives of this game.What genre(s) would you classify this game and why? Describe the game mechanics. How intuitive (i.e. easy) is it to navigate the game? Explain the constitutive rules and the intuitive rules. What is the player motivation? How does the challenge compare to the risks and rewards? Explain why you think this is or is not a balanced game.

Turn In:

  1. Complete part one in a new blog post. It will be due by the end of the day..
  2. Once you have finished part two. Post your answers and thoughts about “After Sunset 2″ on your blog. Due before class on Wednesday, Jan 10.

MAKE SURE TO WRITE IN COMPLETE SENTENCES
FOR ALL ASSIGNMENTS.

Objective:
Gain a solid foundation of the Unity UI and be able to follow a set of directions to assemble a pre-made video game.

Method:
Follow along with the videos at the bottom of this page or read through the directions on the PDF document to assemble TANKS in the Unity Engine. The document can be found with the project folder at the following location.

Q:[Local Public CollegeStation]\\OuallineJ\GameDesign\TankTut\…

Copy the entire TankTut folder over to the Game Design folder in your H: drive. Once Unity is running, select open project and navigate to the TankTut project folder to open the project inside of Unity.

Turn In:
Make sure to capture screenshots of your progress to upload to your blog. Make sure to have your blog updated by Friday of this week.