work on becoming more familiar and comfortable with modeling tools in Maya
Follow the below tutorials to master the proper steps in modeling a basic humanoid character.The videos are in an older version of Maya, but most of the tools are the same. In video 3 you will use the bridge tool instead of the append tool to join the fingers to the rest of the hand.
Post daily progress snips to your blog as you work through the videos. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day.
Continue to refresh your memory and skills in Maya. Review of constraints, animating along a path, and working with the graph editor.
Use the following tutorial on Pluralsight to revisit some of the animation principles. This tutorial will go over constraints, paths, using clips, and animating with rigs.
Copy the project files from Q:\\Animations\Advanced Animations\Maya Project Files\Quickstart\…_volume 2 to your H:\ drive. Log in to your account and navigate to the “Quick Start to Animation in Maya: Volume 2″ course and complete all quizzes and test.
Post screenshots of progress and complete the Volume 2 assignment. When done post the finished playblast to your blog and discuss how you completed the process.
Use the following tutorial on Pluralsight to revisit some of the animation techniques and principles that you have previously covered. It will cover keyframing, the Dope Sheet, and working with the graph editor.
Copy the project files from Q:\Animations\Advanced Animations\Maya Project Files\Quickstart\…_Volume 1 to your H:\ drive. Log in to your digital-tutors account and navigate to the “Quick Start to Animation in Maya: Volume 1″ course and complete all quizzes and the test.