Objective:
Discover what Rigid and Soft bodies are and how Dynamics work in animation.

Method:
Dynamics are a very in-depth and complex process. The following tutorials will introduce you to Rigid and Soft bodies. Work through them, but also learn as much as you possibly can about the other types of dynamics to help you with your future projects.

Rigid Bodies – Follow along with this video.

Leaving a track in the snow.

Soft Bodies – Follow along with this video.

Turn In:
Post progress snaps every other day. When complete, post finished playblasts to your blog.

Objective:
Work with rigs & constraints to connect objects and make them work/move together.

Method:
Use the following tutorial to get a grasp on how basic rigs work in Maya.

Submit:
Post daily update shots to your blog. I want a close-up shot of your crane as well as a playblasted video of its movements when done. Post your shot and completed playblast to your blog with an explanation of what was done.

Objective:
Using Deformers to manipulate geometry. Easy Animation & Modeling.

Method:
Watch this introductory video over modeling with non-linear deformers and then continue on to the course on Pluralsight.

Turn In:
PART 01: Create a couple of interesting shapes. Start with a basic primitive and duplicate it several times to create interesting shapes using different deformers. Post Snips of your different shapes to your blog.

PART 02: Use one of your previous models to create an animation using deformers. Set keys and playblast the animation from a close camera angle.

PART 03: Create a simple character face and use blend deformers to animate different emotions. Playblast out the different emotions and post them to your blog.

OBjective:
Review most common camera angles

Method:
Here are some common Camera Shots.

Turn In:
After you read through the page, write a summary of the different shots and discuss which ones are your favorite and why. Post to your blog.

Objective:
Discover new tools and techniques to improve productivity in Maya

Method:
Use the following course to discover new tools and techniques that will help you work more efficiently in Maya.

Turn In:
Post daily updates to your blog with screenshots of what you are working on.

Objective:
Add a simplistic environment and textures to your scene as well as cameras, rename, view through them and batch render from them.

Method:
Work on enhancing and tweaking your ball bounce scene by adding an environment and change of direction to your ball. Do the following in order to show proficiency in working with cameras.

  1. Create>Camera/Camera with Aim/Camera with Aim & Up (Choose One)
  2. Rename the camera to identify its position (Ex: Front_BirdsEye).
  3. Select the camera, click on double-pain view from the viewport presets. Go to the Panels menu inside that view and choose “Look through Selected”. This will show you what the camera will record.
  4. With the camera selected go to the attribute editor. Change the following properties:
    • Film Back>Fit Resolution Gate: Overscan
    • Output Settings>Renderable

Do this at least 3 more times for dynamic shots of your ball bounce video.

Turn In:
Batch render from each camera labeling the render to correspond with the camera name. Composite all of the rendered cameras in After Effects and submit your rendered .avi files to the ExamDrop. Compress your video to a .mp4 and upload it to your blog. Discuss what you did and the design decisions you made with your environment and cameras.

Objective:
Learn how to add a camera, look through it, and animate it in order to emphasize movement.

Method:
Watch this video and apply the concepts.

Work through this course to get a basic understanding on how to animate a camera.

Objective:
Learn how to apply keyframes to object nodes to create movement.

Method:
Use the “Bouncing Ball” tutorial (located at Q:\Animation\Bouncing Ball\Bouncing a ball.pdf) to work through the steps of how to create nodes and add keyframes.

Bouncing_a_ball

Turn in:

  • Playblast an .avi of the bouncing ball and turn it in to Q:\OuallineJ\ExamDrop\Animations\Bouncing Ball
  • Make sure to name the .avi file as LastName_Bounce.avi
  • Use handbrake to compress the .avi into a .mp4 and post it to your blog. Discuss the steps taken and what you thought to be the most challenging part of the tutorial.

Objective:
Work on texturing and lighting a pre-modeled scene to create a high quality rendered still.

Method:
Open the bedroom scene from the Q:LocalPublic\Animation\Lighting Challenges folder. Use creativity to make the scene come to life. The scene needs to have textures and appropriate lighting.

Render the completed project out in HD720 and post to your blog.

Turn In:
Post progress to your blog daily explaining what you have done that day. When finished, render your scene in high quality and post to your blog. Explain the choices you made with your textures and lights you chose to use and explain WHY you made those decisions. Final render should be posted and submitted to your blog by Wednesday, January 24.