Objective:
Using Deformers to manipulate geometry. Easy Animation & Modeling.

Method:
After working with non-linear deformers for the past week. Watch the below videos over Blend deformers below and use your recently acquired skills to create and animate a new character.

Read through and watch the included video

Turn In:
Create a simple character face and use blend deformers to animate different emotions. Playblast out the different emotions and post them to your blog.

Objective:
Using Deformers to manipulate geometry. Easy Animation & Modeling.

Method:
Watch the videos below over modeling and animating with non-linear deformers and Lattices.

Turn In:
PART 01: Create a couple of interesting shapes. Start with a basic primitive and duplicate it several times to create interesting shapes using different deformers. Post Snips of your different shapes to your blog.

PART 02: Use one of your previous models to create an animation using deformers. Set keys and playblast the animation from a close camera angle.

MAKE SURE TO POST UPDATES TO YOUR BLOG REGULARLY!!

Objective:
Learn how to apply keyframes to object nodes to create movement.

Method:
Use the “Bouncing Ball” tutorial (located at Q:\Animation\Bouncing Ball\Bouncing a ball.pdf) to work through the steps of how to create nodes and add keyframes.

Bouncing_a_ball

Turn in:

  • Playblast an .avi of the bouncing ball
  • Use Adobe Media Encoder to compress the .avi into a .mp4 and post it to your blog. Discuss the steps taken and what you thought to be the most challenging part of the tutorial.

Objective:
Work on texturing and lighting a pre-modeled scene to create a high quality rendered still.

Method:
Copy the Natural_History.ma scene from the Q:LocalPublic\Animation\Lighting Challenges folder into your H: drive. Use creativity to make the scene come to life. The scene needs to have textures and appropriate lighting.

Render the completed project out in HD540 and post to your blog.

Turn In:
Post progress to your blog daily explaining what you have done that day. When finished, render your scene in high quality and post to your blog. Explain the choices you made with your textures and lights you chose to use and explain WHY you made those decisions. Final render should be posted and submitted to your blog by Wednesday, December 5.

Objective:
Begin discussing the process of lighting and rendering in Maya using both a CPU and GPU render engine.

Method:
Use this tutorial to discover how to render using both Redshift and Arnold. We will learn how both work and discuss the similarities and differences.

Turn In:
You will upload your completed renders to your blog

Objective:
Continue working on developing your modeling skills in Maya.

Method:
Follow the linked tutorial to master the proper steps in modeling a basic low-poly building. This will be an exercise in developing and adding onto the skills that you attained in the last tutorial. We will also begin discussing modeling in this tutorial.

Turn In:
Post daily progress snips to your blog as you work through the videos. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day.

Objective:
Apply knowledge of tools and techniques in Maya to create a 3D model of a character using reference images.

Method:
We will work through the process of creating a character model of a simple penguin in class. We will learn to import images to use for reference in our project. We will use numerous tools in Maya to create our model.

Turn In:
When finished with your penguin, use the snipping tool to capture multiple images from different angles with your edges visible on the mesh. I want to see your edge flow. Post the images to your blog.

Objective:
work on becoming more familiar and comfortable with modeling tools in Maya

Method:
Follow the below tutorials to master the proper steps in modeling a basic humanoid character.The videos are in an older version of Maya, but most of the tools are the same. In video 3 you will use the bridge tool instead of the append tool to join the fingers to the rest of the hand.

PART 01:

PART 02:

PART 03:

PART 04:

Turn In:
Post daily progress snips to your blog as you work through the videos. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day.

Objective:
Develop a solid understanding of the core features available in Maya and learn its UI and how to navigate within the three-dimensional space.

Method:
Use the “Getting Started with Maya” Unit of this online tutorial to discern the maya UI and gain an understanding of how to navigate the space, create projects, and perform functions using some of Maya’s core tools. Do not work onto the Basic Modeling unit.

Turn In:
Use the snipping tool to captures images of you working along with the video. Explain what you have learned while following along with the tutorial.