Objective:
Work with a partner to create an animated short.

Method:
You must learn to divide work by your strengths, problem solve, and manage your time wisely.
Focus on your principles of animation. Keep the models simple so you can animate accordingly.
Use any tutorials necessary to get the animation that you want.
Create a project folder in the Animation folder of the Q: drive in order to share your files. BE CAREFUL! If a file is deleted, it is not recoverable.

Turn In:
Storyboard
Models
Animation
Textures & Lighting
Complete fully rendered animation composited in AE is DUE Friday, May 19.

PROMPT
Whatever you do, DO NOT press the Red button

Teams:
Gene & Ben
Gabriel & Noah
David & Nathan
Cole & Carson
Josh & Erin
Braeden & Madison
Dylan & Dillon

Rachel & Chance
Ben & Nathan
Connor & Garrett
James & Julian
Raven & Gabriel
Victoria & Katie M.
Katie L. & John
Jaime & Ash

Objective:
To grasp the concept and purpose of a storyboard.

Method:
We will discuss what storyboards are and look at several different examples of what they should look like.

We will watch a minute long animated short film called, “POP” and then storyboard it for practice.

Turn In:
Post your complete storyboard to your blog. All is DUE by the end of the day. Friday, March 31.

Objective:
The MOST important part of any animation is the STORY. Today, we are going to work through some steps that will help us write our own story.

Method:
I would like for you to list, “10 things that you know to be true.” From there, we work on tying in a moral to our story. We will create building blocks such as characters, symbols, and images to be used. We will need to decide on some type of conflict that we can build to. In order to bring our planning process to conclusion, we will have to figure out how to begin the story.

Turn In:
When finished with your planning, create a new plot diagram of your story to your blog. All is DUE by the end of the day. Wednesday, March 22.

Objective:
The MOST important part of any animation is the STORY. Today, I want you to breakdown an animated short into a basic plot diagram.

Method:
We’re going to use this FORM in order to break down an animated short of your choice. Use the supplied plot diagram to organize your selected story into the desired segments. Once you have identified the parts, you will write a short analytical essay of the content. If you need a refresher on what all of the components are, watch this video.

Turn In:
When finished, post a link of your animated short and an image of your plot diagram to your blog. The plot diagram and the essay should be turned into the appropriate folder in the ExamDrop. All is DUE by the end of the day. Tuesday, March 21.

Objective:
Build a solid foundation for working with the nDynamic’s framework in Maya.

Method:
Use this video course to gain an understanding of how nDynamics work in Maya and discover different ways that it can be used.

Turn In:
Submit progress updates every other day and a playblast of each of the completed simulations to your blog.

Objective:
Discover what Rigid and Soft bodies are and how Dynamics work in animation.

Method:
Dynamics are a very in-depth and complex process. The following tutorials will introduce you to Rigid and Soft bodies. Work through them, but also learn as much as you possibly can about the other types of dynamics to help you with your future projects.

Rigid Bodies – Follow along with this video.

Leaving a track in the snow.

Soft Bodies – Follow along with this video.

Turn In:
Post progress snaps every other day. When complete, post finished playblasts to your blog.

Objective:
Work with rigs & constraints to connect objects and make them work/move together.

Method:

Submit:
Post daily update shots to your blog. I want a close-up shot of your crane as well as a playblasted video of its movements when done. Post your shot and completed playblast to your blog with an explanation of what was done.

Objective:
Using Deformers to manipulate geometry. Easy Animation & Modeling.

Method:

Turn In:
PART 01: Create a couple of interesting shapes. Duplicate the shape to set it from the deformer. Place several in one scene and render a “Medium Close” picture.

PART 02: Use one of your previous models to create an animation using deformers. Set keys and playblast the animation from a close camera angle.

Post both the picture and playblast to your blog and discuss what you did.

Objective:
Discover the basic steps and techniques used in creating characters and their environments.

Method:
This is a short course that you need to watch over concept sketching.

Work through either of the following tutorials. You can follow along with the supplied project files or you may create your own character concept. Make sure to finish working with concept sketches for your character before moving on to modeling.

Character Options
First Character in MayaRecommended
or
Character & Scene Development – Video 1-10

Scene Options
Low Poly Interior Room
or
Low Poly House Exterior

Turn In:
Use the snipping tool in order to take snap shots of your progress on a daily basis. Upload the images to your blog.

Objective:
Discover new tools and techniques to improve productivity in Maya

Method:
Use the following course to discover new tools and techniques that will help you work more efficiently in Maya.

Turn In:
Post daily updates to your blog with screenshots of what you are working on.