Objective:
Learn how to tell a compelling story with a simple character. This project is a culmination of mostly all that you have learned so far.

Method:
Use this Pluralsight Course to plan and execute a brief animation from start to finish. Make sure to watch and listen as you follow along. This is going to be rather challenging. There are some new concepts sprinkled in to what should mostly be a review. He is also working in Maya 2016 so there will be some changes. Make sure to research and troubleshoot your way through the tutorial. This will be a major grade.

Create a project and copy all of the necessary exercise files from LocalPublic/Animation/2018-2019/MayaProjects/maya-planning-executing-complete-animaiton

Turn In:
Make sure to post updates to your blog as you progress through the videos.

Objective:
Discover what Rigid and Soft bodie dynamics are and how they work in animation.

Method:
Dynamics are a very in-depth and complex process. The following tutorials will introduce you to Rigid and Soft bodies. Work through them, but also learn as much as you possibly can about the other types of dynamics to help you with your future projects.

Soft Bodies – Follow along with this video.

Turn In:
Post progress snaps every other day. When complete, post finished playblasts to your blog.

Objective:
Work with rigs & constraints to connect objects and make them work/move together.

Method:
Use the following tutorial to get a grasp on how basic rigs work in Maya.

Submit:
Post daily update shots to your blog. I want a close-up shot of your crane as well as a playblasted video of its movements when done. Post your shot and completed playblast to your blog with an explanation of what was done.

Objective:
Continue working on developing your modeling skills in Maya.

Method:
Follow the linked tutorial to master the proper steps in modeling with polygons, nurbs, and other available tools in Autodesk Maya. This will be an exercise in developing and adding onto the skills that you attained in the last tutorial. We will also begin discussing modeling in this tutorial.

Turn In:
Post daily progress snips to your blog as you work through the videos. Make sure to write brief descriptions for each post that contains which steps, techniques, and tools that you utilized that day.

Objective:
Using Deformers to manipulate geometry. Easy Animation & Modeling.

Method:
After working with non-linear deformers for the past week. Watch the below videos over Blend deformers below and use your recently acquired skills to create and animate a new character.

Read through and watch the included video

Turn In:
Create a simple character face and use blend deformers to animate different emotions. Playblast out the different emotions and post them to your blog.

Objective:
Using Deformers to manipulate geometry. Easy Animation & Modeling.

Method:
Watch the videos below over modeling and animating with non-linear deformers and Lattices.

Turn In:
PART 01: Create a couple of interesting shapes. Start with a basic primitive and duplicate it several times to create interesting shapes using different deformers. Post Snips of your different shapes to your blog.

PART 02: Use one of your previous models to create an animation using deformers. Set keys and playblast the animation from a close camera angle.

MAKE SURE TO POST UPDATES TO YOUR BLOG REGULARLY!!

Objective:
Learn how to apply keyframes to object nodes to create movement.

Method:
Use the “Bouncing Ball” tutorial (located at Q:\Animation\Bouncing Ball\Bouncing a ball.pdf) to work through the steps of how to create nodes and add keyframes.

Bouncing_a_ball

Turn in:

  • Playblast an .avi of the bouncing ball
  • Use Adobe Media Encoder to compress the .avi into a .mp4 and post it to your blog. Discuss the steps taken and what you thought to be the most challenging part of the tutorial.

Objective:
Work on texturing and lighting a pre-modeled scene to create a high quality rendered still.

Method:
Copy the Natural_History.ma scene from the Q:LocalPublic\Animation\Lighting Challenges folder into your H: drive. Use creativity to make the scene come to life. The scene needs to have textures and appropriate lighting.

Render the completed project out in HD540 and post to your blog.

Turn In:
Post progress to your blog daily explaining what you have done that day. When finished, render your scene in high quality and post to your blog. Explain the choices you made with your textures and lights you chose to use and explain WHY you made those decisions. Final render should be posted and submitted to your blog by Wednesday, December 5.

Objective:
Begin discussing the process of lighting and rendering in Maya using both a CPU and GPU render engine.

Method:
Use this tutorial to discover how to render using both Redshift and Arnold. We will learn how both work and discuss the similarities and differences.

Turn In:
You will upload your completed renders to your blog