Work with a partner to create an animated short.
You must learn to divide work by your strengths, problem solve, and manage your time wisely.
Focus on your principles of animation. Keep the models simple so you can animate accordingly.
Use any tutorials necessary to get the animation that you want.
Create a project folder in the Animation folder of the Q: drive in order to share your files. BE CAREFUL! If a file is deleted, it is not recoverable.
Textures & Lighting
Complete fully rendered animation composited in AE is DUE Wednesday, May 23.
Whatever you do, DO NOT press the Red button
Bre & Cameron
Blaine & Dustin
Ben & Nik
Emily & Jack
Bryson & Cela
Joey & Ryan
Lauren & Savindi
Jace & Kaylie
Nicholas & Stephen
Alyssa & Jackson
Aiden & Ryan F.
Carson & Justin
Discover what Rigid and Soft bodies are and how Dynamics work in animation.
Dynamics are a very in-depth and complex process. The following tutorials will introduce you to Rigid and Soft bodies. Work through them, but also learn as much as you possibly can about the other types of dynamics to help you with your future projects.
Work with rigs & constraints to connect objects and make them work/move together.
Use the following tutorial to get a grasp on how basic rigs work in Maya.
Post daily update shots to your blog. I want a close-up shot of your crane as well as a playblasted video of its movements when done. Post your shot and completed playblast to your blog with an explanation of what was done.
PART 01: Create a couple of interesting shapes. Start with a basic primitive and duplicate it several times to create interesting shapes using different deformers. Post Snips of your different shapes to your blog.
PART 02: Use one of your previous models to create an animation using deformers. Set keys and playblast the animation from a close camera angle.
PART 03: Create a simple character face and use blend deformers to animate different emotions. Playblast out the different emotions and post them to your blog.
Add a simplistic environment and textures to your scene as well as cameras, rename, view through them and batch render from them.
Work on enhancing and tweaking your ball bounce scene by adding an environment and change of direction to your ball. Do the following in order to show proficiency in working with cameras.
Create>Camera/Camera with Aim/Camera with Aim & Up (Choose One)
Rename the camera to identify its position (Ex: Front_BirdsEye).
Select the camera, click on double-pain view from the viewport presets. Go to the Panels menu inside that view and choose “Look through Selected”. This will show you what the camera will record.
With the camera selected go to the attribute editor. Change the following properties:
Film Back>Fit Resolution Gate: Overscan
Do this at least 3 more times for dynamic shots of your ball bounce video.
Batch render from each camera labeling the render to correspond with the camera name. Composite all of the rendered cameras in After Effects and submit your rendered .avi files to the ExamDrop. Compress your video to a .mp4 and upload it to your blog. Discuss what you did and the design decisions you made with your environment and cameras.
Work on texturing and lighting a pre-modeled scene to create a high quality rendered still.
Open the bedroom scene from the Q:LocalPublic\Animation\Lighting Challenges folder. Use creativity to make the scene come to life. The scene needs to have textures and appropriate lighting.
Render the completed project out in HD720 and post to your blog.
Post progress to your blog daily explaining what you have done that day. When finished, render your scene in high quality and post to your blog. Explain the choices you made with your textures and lights you chose to use and explain WHY you made those decisions. Final render should be posted and submitted to your blog by Wednesday, January 24.