Using Deformers to manipulate geometry. Easy Animation & Modeling.
Watch the videos below over modeling and animating with non-linear deformers and Lattices.
PART 01: Create a couple of interesting shapes. Start with a basic primitive and duplicate it several times to create interesting shapes using different deformers. Post Snips of your different shapes to your blog.
PART 02: Use one of your previous models to create an animation using deformers. Set keys and playblast the animation from a close camera angle.
MAKE SURE TO POST UPDATES TO YOUR BLOG REGULARLY!!
Set the foundation for effective team communication and task management.
Communication, planning, and accountability are a few of the most important aspects of managing a successful project. Today, you need to create a team Trello account for task management as well as a Slack or Discord channel for team communication. Make sure to add all team members and your instructor.
Once setup, your team needs to parse through the User Stories that were written this past weekend and begin categorizing them into systems. Once categorized, start to synthesize them into manageable tasks to populate your product backlog. Each item should have its own card on your team Trello board.
Make sure to add your instructor to the team task management board and communication channel. Post updates to your blog discussing progress and task synthesis of user stories.
Work on texturing and lighting a pre-modeled scene to create a high quality rendered still.
Copy the Natural_History.ma scene from the Q:LocalPublic\Animation\Lighting Challenges folder into your H: drive. Use creativity to make the scene come to life. The scene needs to have textures and appropriate lighting.
Render the completed project out in HD540 and post to your blog.
Post progress to your blog daily explaining what you have done that day. When finished, render your scene in high quality and post to your blog. Explain the choices you made with your textures and lights you chose to use and explain WHY you made those decisions. Final render should be posted and submitted to your blog by Wednesday, December 5.