Objective:
Using Deformers to manipulate geometry. Easy Animation & Modeling.

Method:
After working with non-linear deformers for the past week. Watch the below videos over Blend deformers below and use your recently acquired skills to create and animate a new character.

Read through and watch the included video

Turn In:
Create a simple character face and use blend deformers to animate different emotions. Playblast out the different emotions and post them to your blog.

Objective:
Using Deformers to manipulate geometry. Easy Animation & Modeling.

Method:
Watch the videos below over modeling and animating with non-linear deformers and Lattices.

Turn In:
PART 01: Create a couple of interesting shapes. Start with a basic primitive and duplicate it several times to create interesting shapes using different deformers. Post Snips of your different shapes to your blog.

PART 02: Use one of your previous models to create an animation using deformers. Set keys and playblast the animation from a close camera angle.

MAKE SURE TO POST UPDATES TO YOUR BLOG REGULARLY!!

Objective:
Set the foundation for effective team communication and task management.

Method:
Communication, planning, and accountability are a few of the most important aspects of managing a successful project. Today, you need to create a team Trello account for task management as well as a Slack or Discord channel for team communication. Make sure to add all team members and your instructor.

Once setup, your team needs to parse through the User Stories that were written this past weekend and begin categorizing them into systems. Once categorized, start to synthesize them into manageable tasks to populate your product backlog. Each item should have its own card on your team Trello board.

Turn In:
Make sure to add your instructor to the team task management board and communication channel. Post updates to your blog discussing progress and task synthesis of user stories.

Objective:
Learn how to apply keyframes to object nodes to create movement.

Method:
Use the “Bouncing Ball” tutorial (located at Q:\Animation\Bouncing Ball\Bouncing a ball.pdf) to work through the steps of how to create nodes and add keyframes.

Bouncing_a_ball

Turn in:

  • Playblast an .avi of the bouncing ball
  • Use Adobe Media Encoder to compress the .avi into a .mp4 and post it to your blog. Discuss the steps taken and what you thought to be the most challenging part of the tutorial.

Objective:
Work on texturing and lighting a pre-modeled scene to create a high quality rendered still.

Method:
Copy the Natural_History.ma scene from the Q:LocalPublic\Animation\Lighting Challenges folder into your H: drive. Use creativity to make the scene come to life. The scene needs to have textures and appropriate lighting.

Render the completed project out in HD540 and post to your blog.

Turn In:
Post progress to your blog daily explaining what you have done that day. When finished, render your scene in high quality and post to your blog. Explain the choices you made with your textures and lights you chose to use and explain WHY you made those decisions. Final render should be posted and submitted to your blog by Wednesday, December 5.

Objective:
Begin discussing the process of lighting and rendering in Maya using both a CPU and GPU render engine.

Method:
Use this tutorial to discover how to render using both Redshift and Arnold. We will learn how both work and discuss the similarities and differences.

Turn In:
You will upload your completed renders to your blog

Objective:
To gain an understanding of computer components and how they work together to make a computer function.

Method:
Follow the directions on the included documents to research the different components that make up a personal computer and the different operating systems that control them.

Hardware Components

Operating Systems

Turn In:
Once you have created both of the attached pdf files. Upload them to your google share folder. We will discuss both assignments in class.

Objective:
Create an original video review/analysis of a video game that was released between 2005 to 2015.

Method:
You have been given the green-light to create a video review over one of the many video games that are currently out on the market.

As an individual or as a group of two, you will create a video review over your chosen game. (All game choices must be approved by the instructor.)

This document will walk you through the proper steps of planning and creating your review.

Turn In:
You will submit the game choice to instructor by the first Wednesday of the six weeks and the completed review will be uploaded and presented on the last Tuesday of the current six weeks.