Objective:
Work with a partner to create an animated short.

Method:
You must learn to divide work by your strengths, problem solve, and manage your time wisely.
Focus on your principles of animation. Keep the models simple so you can animate accordingly.
Use any tutorials necessary to get the animation that you want.
Create a project folder in the Animation folder of the Q: drive in order to share your files. BE CAREFUL! If a file is deleted, it is not recoverable.

Turn In:
Storyboard
Models
Animation
Textures & Lighting
Complete fully rendered animation composited in AE is DUE Wednesday, May 23.

PROMPT
Whatever you do, DO NOT press the Red button

Teams:
Bre & Cameron
Blaine & Dustin
Ben & Nik
Emily & Jack
Bryson & Cela
Joey & Ryan
Lauren & Savindi
Jace & Kaylie
Nicholas & Stephen
Alyssa & Jackson
Aiden & Ryan F.
Carson & Justin

Objective:
Gain a solid foundation of the Unity UI and be able to follow a set of directions to assemble a pre-made video game.

Method:
Follow along with the videos at the bottom of this page or read through the directions on the PDF document to assemble TANKS in the Unity Engine. The document can be found with the project folder at the following location.

Q:[Local Public CollegeStation]\\OuallineJ\PIT\TankTut\…

Copy the entire TankTut folder over to the PIT folder in your H: drive. Once Unity is running, select open project and navigate to the TankTut project folder to open the project inside of Unity.

Turn In:
Make sure to capture screenshots of your progress to upload to your drive.

Objective:
Research and discover opportunities in the industry for web designers.

Method:
Use this WebDesignerResearch to walk you through the next couple of assignments.

Turn In:
Upload assignments to your google share folder and let instructor know they have been shared.

Objective:
Discover what Rigid and Soft bodies are and how Dynamics work in animation.

Method:
Dynamics are a very in-depth and complex process. The following tutorials will introduce you to Rigid and Soft bodies. Work through them, but also learn as much as you possibly can about the other types of dynamics to help you with your future projects.

Rigid Bodies – Follow along with this video.

Leaving a track in the snow.

Soft Bodies – Follow along with this video.

Turn In:
Post progress snaps every other day. When complete, post finished playblasts to your blog.

Objective:
Work with rigs & constraints to connect objects and make them work/move together.

Method:
Use the following tutorial to get a grasp on how basic rigs work in Maya.

Submit:
Post daily update shots to your blog. I want a close-up shot of your crane as well as a playblasted video of its movements when done. Post your shot and completed playblast to your blog with an explanation of what was done.

Use this tutorial from Pluralsight to gain a better understanding of HTML. It will discuss the elements used within the Head and Body tags, as well as, other commonly used tags within in HTML.

You can access the exercise files at Q:\\OuallineJ\PIT\html5_Fundamentals. There is a PDF with slides from the presentation and a folder of files that go along with the exercises.

Objective:
Gain skills in coding with the C# language in the Unity game engine.

Method:
Follow along with the videos below to learn introductory coding skills in Unity using C#.

Turn In:
Make sure to capture screenshots of your progress to upload to your blog. Make sure to have your blog updated every other day. At the end of the week, you will capture and video of you showing progress using OBS that will need to be dropped into your google folder.

Objective:
Using Deformers to manipulate geometry. Easy Animation & Modeling.

Method:
Watch this introductory video over modeling with non-linear deformers and then continue on to the course on Pluralsight.

Turn In:
PART 01: Create a couple of interesting shapes. Start with a basic primitive and duplicate it several times to create interesting shapes using different deformers. Post Snips of your different shapes to your blog.

PART 02: Use one of your previous models to create an animation using deformers. Set keys and playblast the animation from a close camera angle.

PART 03: Create a simple character face and use blend deformers to animate different emotions. Playblast out the different emotions and post them to your blog.

OBjective:
Review most common camera angles

Method:
Here are some common Camera Shots.

Turn In:
After you read through the page, write a summary of the different shots and discuss which ones are your favorite and why. Post to your blog.